Thursday, February 16, 2012

Day Four

So today we went to reshoot, yet again. This time, we shot the matchmove and VFX shots first, so we wouldn't run out of time. like yesterday. However, the tracking doesn't seem to be going very well. Even NukeX couldn't track it well. This time I'll try using syntheyes to track it instead. Hopefully it'll give a better matchmove. The stitching doesn't seem to be going well too. The horizontal angles stitch fine, but the 45 degree up and down ones aren't stitching properly.

We finally had our first mocap session! It was fun!

I also did some work on the rocks for the Golem mesh.It was imported and fed into the network, however the initial settings which worked for a simple box did not work quite as well for the Golem mesh. The edges were too sharp and had too much displacement. The settings were tweaked, and a turbulence noise was multiplied onto the worley and voronoi to soften the edges. I've also created a digital asset out of the network.


No comments:

Post a Comment