After giving some feedback to improve the shots, Mr Ron introduced us to camera tracking with Nuke. At last! No more Matchmover!
Some progress on the rock generator. I've added a crackle multiplied with turbulence noise for the little details. I was also experimenting with ways to have a flat top for the rocks. At first I tried grouping the top points together and exclude them from the subdivide and VOP SOP. However, I had encountered some strange stretching problems and it wasn't procedural. I then tried using a cookie, which kind of gave me what I wanted, but Mr Ron suggested a better, which was to use a clip , then group the unshared edges together and applying a polycap. This gave the stretching problem too, and we discovered that it was due to the face not having a normal. A group geometry node was used to procedurally select the last face, and add a normal to it in the Y direction. This gave me exactly what I needed.
HEHE
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