After getting the animatic approved by Mr Ron, we carried out our test shots, to lock down the camera angles and carry out some matchmove tests. We were quite lucky to have decided to carry out the tests, as we realised that for some shots, Matchmover wasn't able to calculate the 3D points accurately due to the nodal panning. To solve this, we would need to have some helper images shot from another angle. I've decided to record from another angle as well just to be on the safe side. Determining the size of the golem and framing the shot to accommodate it is also proving to be tricky.
Some rock tests were also carried out today, refining the network and look further.
I ended up multiplying the voronoi and vorley noises together for the main shape (thanks to Mr Ron for patiently explaining the functions of the add, subtract and multiply nodes!). The turbulence and curl noises were added on to create the subtler deformations on the surface.
Worley
Multiplied Voronoi
Add Turbulence
Add Curl Noise
Closer and closer!
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