We started off today by pitching our idea to Mr Ron, our mentor, and planning the rough schedule for the different phases of our project. Mr Ron recommended us to create a story around the 3 VFX shots.Danial was then assigned to draw up the storyboards and Afiq to create the concept art for the Golem. The rest of us did some look development/research for the rocks, the golem and fracturing ground, gathering relevant photos/pictures/art from around the internet. We also worked out the different shots with Danial, trying to ensure shot continuity.
Later, I did some tests for the procedural generation of rocks and populating a mesh with them.A mountain node was used to deform the sphere to create the sharp edges and corners. Mr Ron then gave some feedback and suggested using the VOP SOP to generate the rocks using different types of noise instead.
Some shot references: http://www.youtube.com/watch?v=FG_F9uZxOKg
http://vimeo.com/13678930
http://vimeo.com/13136012
http://vimeo.com/13131812
http://vimeo.com/13123864
Rockgen: http://lghsh202.blogspot.com
No comments:
Post a Comment