Wednesday, February 29, 2012
Day Twelve
Problems problems. New problem today. The UVs of the exported simulation kept moving about, resulting in the textures swimming around. After trying all manner of weird things trying to solve it, like deleting all the attributes, exporting the inside and outside groups separately, for the whole afternoon, I finally found the solution! It was to place a UVtexture node just after the voronoi fracture, before it went into DOPs. I suddenly thought of this solution when I realised the UVs only moved when the objects were moving around in the simulation. Hence it must have been caused by DOPs. AND it worked! FINALLY! Hopefully there won't be anymore problems tomorrow and we'll still be able to make the deadline. :D
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Samson
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